4/14/2024 0 Comments World of warships sub gameplayI will be intrigued to see if WG introduce the fire and forget pattern running Torpedoes and acoustic homing torps. However torpedo delivery is sub par compared to DD's. So similar to any gunsight the Periscope view is going to give standard range and torpedo prediction. Surely your spotting range would be very limited so you rely on teammates. So given you have surface cruised to your intended ambush area undetected. Periscope depth would yield a below DD detection range. My spidey senses tell me that on surface they will have a US BB standard speed so getting around the map will be on the surface.ĭetection will be lower or comparable to DD's.ĭiving will take a specific time but 'crash dive' would make an interesting consumable. I'm still absolutely intrigued as to how they will play. To my eyes there's a goldmine of new content and interesting techtrees. Vast amounts of types, patterns and torpedo data computing to play with. Underwater duration was far longer than illustrated by the previous game mode. Periscopes were relatively easy to spot in daytime and especially so by radar. So what do we know about historical WW2 subs and how will WG take historical values and apply the 'arcade' factor to make it fun and engaging for everyone? It was obvious WG were testing the ability to introduce subs but in a separate mode initially.īy my understanding they were slow and had limited underwater endurance. So I'll start off by stating I did not play the event with subs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |